package fastjson

import (
	
)

// Arena may be used for fast creation and re-use of Values.
//
// Typical Arena lifecycle:
//
//     1) Construct Values via the Arena and Value.Set* calls.
//     2) Marshal the constructed Values with Value.MarshalTo call.
//     3) Reset all the constructed Values at once by Arena.Reset call.
//     4) Go to 1 and re-use the Arena.
//
// It is unsafe calling Arena methods from concurrent goroutines.
// Use per-goroutine Arenas or ArenaPool instead.
type Arena struct {
	b []byte
	c cache
}

// Reset resets all the Values allocated by a.
//
// Values previously allocated by a cannot be used after the Reset call.
func ( *Arena) () {
	.b = .b[:0]
	.c.reset()
}

// NewObject returns new empty object value.
//
// New entries may be added to the returned object via Set call.
//
// The returned object is valid until Reset is called on a.
func ( *Arena) () *Value {
	 := .c.getValue()
	.t = TypeObject
	.o.reset()
	return 
}

// NewArray returns new empty array value.
//
// New entries may be added to the returned array via Set* calls.
//
// The returned array is valid until Reset is called on a.
func ( *Arena) () *Value {
	 := .c.getValue()
	.t = TypeArray
	.a = .a[:0]
	return 
}

// NewString returns new string value containing s.
//
// The returned string is valid until Reset is called on a.
func ( *Arena) ( string) *Value {
	 := .c.getValue()
	.t = typeRawString
	 := len(.b)
	.b = escapeString(.b, )
	.s = b2s(.b[+1 : len(.b)-1])
	return 
}

// NewStringBytes returns new string value containing b.
//
// The returned string is valid until Reset is called on a.
func ( *Arena) ( []byte) *Value {
	 := .c.getValue()
	.t = typeRawString
	 := len(.b)
	.b = escapeString(.b, b2s())
	.s = b2s(.b[+1 : len(.b)-1])
	return 
}

// NewNumberFloat64 returns new number value containing f.
//
// The returned number is valid until Reset is called on a.
func ( *Arena) ( float64) *Value {
	 := .c.getValue()
	.t = TypeNumber
	 := len(.b)
	.b = strconv.AppendFloat(.b, , 'g', -1, 64)
	.s = b2s(.b[:])
	return 
}

// NewNumberInt returns new number value containing n.
//
// The returned number is valid until Reset is called on a.
func ( *Arena) ( int) *Value {
	 := .c.getValue()
	.t = TypeNumber
	 := len(.b)
	.b = strconv.AppendInt(.b, int64(), 10)
	.s = b2s(.b[:])
	return 
}

// NewNumberString returns new number value containing s.
//
// The returned number is valid until Reset is called on a.
func ( *Arena) ( string) *Value {
	 := .c.getValue()
	.t = TypeNumber
	.s = 
	return 
}

// NewNull returns null value.
func ( *Arena) () *Value {
	return valueNull
}

// NewTrue returns true value.
func ( *Arena) () *Value {
	return valueTrue
}

// NewFalse return false value.
func ( *Arena) () *Value {
	return valueFalse
}