package flaky

import (
	
	
)

// JitterProvider provides a jitter for executing operations.
type JitterProvider interface {
	Jitter() Jitter
}

// Jitter is a function that, given a closed interval v, returns a random
// value on that interval.
type Jitter func(v JitterInterval) time.Duration

// RandomJitter returns a Jitter function for function f that defaults to
// math/rand.Int63n if it is nil.
func ( func( int64) int64) Jitter {
	if  == nil {
		 = rand.Int63n
	}
	return func( JitterInterval) time.Duration {
		return randomJitter(, )
	}
}

func ( JitterInterval,  func( int64) int64) time.Duration {
	 := int64(.L)
	if  == 0 {
		return 0
	}

	 :=  < 0
	if  {
		 = -
	}

	 := () + 1
	if  {
		,  = -, -
	}

	if  := .Q;  != 0 {
		 -=  / 
	}

	return time.Duration()
}

// JitterInterval describes a closed jitter interval. The final jitter value
// for random number N is computed as N - L/Q where N ∈ (0; L] for L > 0 and
// N ∈ [L; 0) for L < 0. If L = 0 then the final jitter value is always zero.
type JitterInterval struct {
	// L is the length of the jitter interval.
	L time.Duration

	// Q specifies 1/q quotient of the interval length to subtract from the
	// random number.
	Q int64
}

// Jitter implements the JitterProvider interface.
func ( Jitter) () Jitter {
	return 
}

type jitterSchedule struct {
	jitter   Jitter
	interval JitterInterval

	sched Schedule
}

// Schedule returns a new Schedule with jitter for the given interval.
func ( Jitter) ( Schedule,  JitterInterval) Schedule {
	return &jitterSchedule{
		jitter:   ,
		sched:    ,
		interval: ,
	}
}

// Next implements the Schedule interface.
func ( *jitterSchedule) ( time.Time) time.Time {
	 := .sched.Next()
	if .IsZero() || .Before() {
		return 
	}

	 := .jitter(.interval)

	 = .Add()
	if .Before() {
		return 
	}
	return 
}

// Backoff returns a new Backoff with jitter for the given interval.
func ( Jitter) ( Backoff,  JitterInterval) Backoff {
	return func( uint) (time.Duration, bool) {
		,  := ()
		if ! {
			return , 
		}
		return  + (), 
	}
}