// Copyright 2019 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package label

import (
	
	
	
	
)

// Key is used as the identity of a Label.
// Keys are intended to be compared by pointer only, the name should be unique
// for communicating with external systems, but it is not required or enforced.
type Key interface {
	// Name returns the key name.
	Name() string
	// Description returns a string that can be used to describe the value.
	Description() string

	// Format is used in formatting to append the value of the label to the
	// supplied buffer.
	// The formatter may use the supplied buf as a scratch area to avoid
	// allocations.
	Format(w io.Writer, buf []byte, l Label)
}

// Label holds a key and value pair.
// It is normally used when passing around lists of labels.
type Label struct {
	key     Key
	packed  uint64
	untyped interface{}
}

// Map is the interface to a collection of Labels indexed by key.
type Map interface {
	// Find returns the label that matches the supplied key.
	Find(key Key) Label
}

// List is the interface to something that provides an iterable
// list of labels.
// Iteration should start from 0 and continue until Valid returns false.
type List interface {
	// Valid returns true if the index is within range for the list.
	// It does not imply the label at that index will itself be valid.
	Valid(index int) bool
	// Label returns the label at the given index.
	Label(index int) Label
}

// list implements LabelList for a list of Labels.
type list struct {
	labels []Label
}

// filter wraps a LabelList filtering out specific labels.
type filter struct {
	keys       []Key
	underlying List
}

// listMap implements LabelMap for a simple list of labels.
type listMap struct {
	labels []Label
}

// mapChain implements LabelMap for a list of underlying LabelMap.
type mapChain struct {
	maps []Map
}

// OfValue creates a new label from the key and value.
// This method is for implementing new key types, label creation should
// normally be done with the Of method of the key.
func ( Key,  interface{}) Label { return Label{key: , untyped: } }

// UnpackValue assumes the label was built using LabelOfValue and returns the value
// that was passed to that constructor.
// This method is for implementing new key types, for type safety normal
// access should be done with the From method of the key.
func ( Label) () interface{} { return .untyped }

// Of64 creates a new label from a key and a uint64. This is often
// used for non uint64 values that can be packed into a uint64.
// This method is for implementing new key types, label creation should
// normally be done with the Of method of the key.
func ( Key,  uint64) Label { return Label{key: , packed: } }

// Unpack64 assumes the label was built using LabelOf64 and returns the value that
// was passed to that constructor.
// This method is for implementing new key types, for type safety normal
// access should be done with the From method of the key.
func ( Label) () uint64 { return .packed }

type stringptr unsafe.Pointer

// OfString creates a new label from a key and a string.
// This method is for implementing new key types, label creation should
// normally be done with the Of method of the key.
func ( Key,  string) Label {
	 := (*reflect.StringHeader)(unsafe.Pointer(&))
	return Label{
		key:     ,
		packed:  uint64(.Len),
		untyped: stringptr(.Data),
	}
}

// UnpackString assumes the label was built using LabelOfString and returns the
// value that was passed to that constructor.
// This method is for implementing new key types, for type safety normal
// access should be done with the From method of the key.
func ( Label) () string {
	var  string
	 := (*reflect.StringHeader)(unsafe.Pointer(&))
	.Data = uintptr(.untyped.(stringptr))
	.Len = int(.packed)
	return 
}

// Valid returns true if the Label is a valid one (it has a key).
func ( Label) () bool { return .key != nil }

// Key returns the key of this Label.
func ( Label) () Key { return .key }

// Format is used for debug printing of labels.
func ( Label) ( fmt.State,  rune) {
	if !.Valid() {
		io.WriteString(, `nil`)
		return
	}
	io.WriteString(, .Key().Name())
	io.WriteString(, "=")
	var  [128]byte
	.Key().Format(, [:0], )
}

func ( *list) ( int) bool {
	return  >= 0 &&  < len(.labels)
}

func ( *list) ( int) Label {
	return .labels[]
}

func ( *filter) ( int) bool {
	return .underlying.Valid()
}

func ( *filter) ( int) Label {
	 := .underlying.Label()
	for ,  := range .keys {
		if .Key() ==  {
			return Label{}
		}
	}
	return 
}

func ( listMap) ( Key) Label {
	for ,  := range .labels {
		if .Key() ==  {
			return 
		}
	}
	return Label{}
}

func ( mapChain) ( Key) Label {
	for ,  := range .maps {
		 := .Find()
		if .Valid() {
			return 
		}
	}
	return Label{}
}

var emptyList = &list{}

func ( ...Label) List {
	if len() == 0 {
		return emptyList
	}
	return &list{labels: }
}

func ( List,  ...Key) List {
	if len() == 0 {
		return 
	}
	return &filter{keys: , underlying: }
}

func ( ...Label) Map {
	return listMap{labels: }
}

func ( ...Map) Map {
	var  []Map
	for ,  := range  {
		if  != nil {
			 = append(, )
		}
	}
	if len() == 1 {
		return [0]
	}
	return mapChain{maps: }
}