Source File
call.go
Belonging Package
google.golang.org/grpc
/*** Copyright 2014 gRPC authors.** Licensed under the Apache License, Version 2.0 (the "License");* you may not use this file except in compliance with the License.* You may obtain a copy of the License at** http://www.apache.org/licenses/LICENSE-2.0** Unless required by applicable law or agreed to in writing, software* distributed under the License is distributed on an "AS IS" BASIS,* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.* See the License for the specific language governing permissions and* limitations under the License.**/package grpcimport ()// Invoke sends the RPC request on the wire and returns after response is// received. This is typically called by generated code.//// All errors returned by Invoke are compatible with the status package.func ( *ClientConn) ( context.Context, string, , any, ...CallOption) error {// allow interceptor to see all applicable call options, which means those// configured as defaults from dial option as well as per-call options= combine(.dopts.callOptions, )if .dopts.unaryInt != nil {return .dopts.unaryInt(, , , , , invoke, ...)}return invoke(, , , , , ...)}func ( []CallOption, []CallOption) []CallOption {// we don't use append because o1 could have extra capacity whose// elements would be overwritten, which could cause inadvertent// sharing (and race conditions) between concurrent callsif len() == 0 {return} else if len() == 0 {return}:= make([]CallOption, len()+len())copy(, )copy([len():], )return}// Invoke sends the RPC request on the wire and returns after response is// received. This is typically called by generated code.//// DEPRECATED: Use ClientConn.Invoke instead.func ( context.Context, string, , any, *ClientConn, ...CallOption) error {return .Invoke(, , , , ...)}var unaryStreamDesc = &StreamDesc{ServerStreams: false, ClientStreams: false}func ( context.Context, string, , any, *ClientConn, ...CallOption) error {, := newClientStream(, unaryStreamDesc, , , ...)if != nil {return}if := .SendMsg(); != nil {return}return .RecvMsg()}
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