/*
 *
 * Copyright 2020 gRPC authors.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */

package grpclog

import (
	

	
)

// componentData records the settings for a component.
type componentData struct {
	name string
}

var cache = map[string]*componentData{}

func ( *componentData) ( int,  ...interface{}) {
	 = append([]interface{}{"[" + string(.name) + "]"}, ...)
	grpclog.InfoDepth(+1, ...)
}

func ( *componentData) ( int,  ...interface{}) {
	 = append([]interface{}{"[" + string(.name) + "]"}, ...)
	grpclog.WarningDepth(+1, ...)
}

func ( *componentData) ( int,  ...interface{}) {
	 = append([]interface{}{"[" + string(.name) + "]"}, ...)
	grpclog.ErrorDepth(+1, ...)
}

func ( *componentData) ( int,  ...interface{}) {
	 = append([]interface{}{"[" + string(.name) + "]"}, ...)
	grpclog.FatalDepth(+1, ...)
}

func ( *componentData) ( ...interface{}) {
	.InfoDepth(1, ...)
}

func ( *componentData) ( ...interface{}) {
	.WarningDepth(1, ...)
}

func ( *componentData) ( ...interface{}) {
	.ErrorDepth(1, ...)
}

func ( *componentData) ( ...interface{}) {
	.FatalDepth(1, ...)
}

func ( *componentData) ( string,  ...interface{}) {
	.InfoDepth(1, fmt.Sprintf(, ...))
}

func ( *componentData) ( string,  ...interface{}) {
	.WarningDepth(1, fmt.Sprintf(, ...))
}

func ( *componentData) ( string,  ...interface{}) {
	.ErrorDepth(1, fmt.Sprintf(, ...))
}

func ( *componentData) ( string,  ...interface{}) {
	.FatalDepth(1, fmt.Sprintf(, ...))
}

func ( *componentData) ( ...interface{}) {
	.InfoDepth(1, ...)
}

func ( *componentData) ( ...interface{}) {
	.WarningDepth(1, ...)
}

func ( *componentData) ( ...interface{}) {
	.ErrorDepth(1, ...)
}

func ( *componentData) ( ...interface{}) {
	.FatalDepth(1, ...)
}

func ( *componentData) ( int) bool {
	return V()
}

// Component creates a new component and returns it for logging. If a component
// with the name already exists, nothing will be created and it will be
// returned. SetLoggerV2 will panic if it is called with a logger created by
// Component.
func ( string) DepthLoggerV2 {
	if ,  := cache[];  {
		return 
	}
	 := &componentData{}
	cache[] = 
	return 
}