/*
 *
 * Copyright 2018 gRPC authors.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */

// Package grpcsync implements additional synchronization primitives built upon // the sync package.
package grpcsync import ( ) // Event represents a one-time event that may occur in the future. type Event struct { fired int32 c chan struct{} o sync.Once } // Fire causes e to complete. It is safe to call multiple times, and // concurrently. It returns true iff this call to Fire caused the signaling // channel returned by Done to close. func ( *Event) () bool { := false .o.Do(func() { atomic.StoreInt32(&.fired, 1) close(.c) = true }) return } // Done returns a channel that will be closed when Fire is called. func ( *Event) () <-chan struct{} { return .c } // HasFired returns true if Fire has been called. func ( *Event) () bool { return atomic.LoadInt32(&.fired) == 1 } // NewEvent returns a new, ready-to-use Event. func () *Event { return &Event{c: make(chan struct{})} }