Source File
event.go
Belonging Package
google.golang.org/grpc/internal/grpcsync
/*
*
* Copyright 2018 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// Package grpcsync implements additional synchronization primitives built upon
// the sync package.
package grpcsync
import (
)
// Event represents a one-time event that may occur in the future.
type Event struct {
fired int32
c chan struct{}
o sync.Once
}
// Fire causes e to complete. It is safe to call multiple times, and
// concurrently. It returns true iff this call to Fire caused the signaling
// channel returned by Done to close.
func ( *Event) () bool {
:= false
.o.Do(func() {
atomic.StoreInt32(&.fired, 1)
close(.c)
= true
})
return
}
// Done returns a channel that will be closed when Fire is called.
func ( *Event) () <-chan struct{} {
return .c
}
// HasFired returns true if Fire has been called.
func ( *Event) () bool {
return atomic.LoadInt32(&.fired) == 1
}
// NewEvent returns a new, ready-to-use Event.
func () *Event {
return &Event{c: make(chan struct{})}
}
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