func github.com/jackc/pgx/v5/internal/pgio.AppendUint64

31 uses

	github.com/jackc/pgx/v5/internal/pgio (current package)
		write.go#L11: func AppendUint64(buf []byte, n uint64) []byte {
		write.go#L27: 	return AppendUint64(buf, uint64(n))

	github.com/jackc/pgx/v5/pgtype
		box.go#L103: 	buf = pgio.AppendUint64(buf, math.Float64bits(box.P[0].X))
		box.go#L104: 	buf = pgio.AppendUint64(buf, math.Float64bits(box.P[0].Y))
		box.go#L105: 	buf = pgio.AppendUint64(buf, math.Float64bits(box.P[1].X))
		box.go#L106: 	buf = pgio.AppendUint64(buf, math.Float64bits(box.P[1].Y))
		circle.go#L104: 	buf = pgio.AppendUint64(buf, math.Float64bits(circle.P.X))
		circle.go#L105: 	buf = pgio.AppendUint64(buf, math.Float64bits(circle.P.Y))
		circle.go#L106: 	buf = pgio.AppendUint64(buf, math.Float64bits(circle.R))
		float8.go#L144: 	return pgio.AppendUint64(buf, math.Float64bits(n)), nil
		float8.go#L166: 	return pgio.AppendUint64(buf, math.Float64bits(n.Float64)), nil
		float8.go#L197: 	return pgio.AppendUint64(buf, math.Float64bits(f)), nil
		line.go#L107: 	buf = pgio.AppendUint64(buf, math.Float64bits(line.A))
		line.go#L108: 	buf = pgio.AppendUint64(buf, math.Float64bits(line.B))
		line.go#L109: 	buf = pgio.AppendUint64(buf, math.Float64bits(line.C))
		lseg.go#L103: 	buf = pgio.AppendUint64(buf, math.Float64bits(lseg.P[0].X))
		lseg.go#L104: 	buf = pgio.AppendUint64(buf, math.Float64bits(lseg.P[0].Y))
		lseg.go#L105: 	buf = pgio.AppendUint64(buf, math.Float64bits(lseg.P[1].X))
		lseg.go#L106: 	buf = pgio.AppendUint64(buf, math.Float64bits(lseg.P[1].Y))
		numeric.go#L401: 		buf = pgio.AppendUint64(buf, pgNumericNaN)
		numeric.go#L404: 		buf = pgio.AppendUint64(buf, pgNumericPosInf)
		numeric.go#L407: 		buf = pgio.AppendUint64(buf, pgNumericNegInf)
		path.go#L114: 		buf = pgio.AppendUint64(buf, math.Float64bits(p.X))
		path.go#L115: 		buf = pgio.AppendUint64(buf, math.Float64bits(p.Y))
		point.go#L161: 	buf = pgio.AppendUint64(buf, math.Float64bits(point.P.X))
		point.go#L162: 	buf = pgio.AppendUint64(buf, math.Float64bits(point.P.Y))
		polygon.go#L107: 		buf = pgio.AppendUint64(buf, math.Float64bits(p.X))
		polygon.go#L108: 		buf = pgio.AppendUint64(buf, math.Float64bits(p.Y))
		uint64.go#L120: 	return pgio.AppendUint64(buf, v), nil
		uint64.go#L135: 	return pgio.AppendUint64(buf, v.Uint64), nil
		uint64.go#L154: 	return pgio.AppendUint64(buf, uint64(v.Int64)), nil