type github.com/jackc/pgx/v5/pgtype.Vec2

24 uses

	github.com/jackc/pgx/v5/pgtype (current package)
		box.go#L23: 	P     [2]Vec2
		box.go#L164: 		P: [2]Vec2{
		box.go#L217: 	return scanner.ScanBox(Box{P: [2]Vec2{{x1, y1}, {x2, y2}}, Valid: true})
		circle.go#L23: 	P     Vec2
		circle.go#L179: 		P:     Vec2{math.Float64frombits(x), math.Float64frombits(y)},
		circle.go#L230: 	return scanner.ScanCircle(Circle{P: Vec2{x, y}, R: r, Valid: true})
		lseg.go#L23: 	P     [2]Vec2
		lseg.go#L164: 		P: [2]Vec2{
		lseg.go#L217: 	return scanner.ScanLseg(Lseg{P: [2]Vec2{{x1, y1}, {x2, y2}}, Valid: true})
		path.go#L23: 	P      []Vec2
		path.go#L194: 	points := make([]Vec2, pointCount)
		path.go#L200: 		points[i] = Vec2{math.Float64frombits(x), math.Float64frombits(y)}
		path.go#L224: 	points := make([]Vec2, 0)
		path.go#L251: 		points = append(points, Vec2{x, y})
		point.go#L15: type Vec2 struct {
		point.go#L29: 	P     Vec2
		point.go#L70: 	return &Point{P: Vec2{x, y}, Valid: true}, nil
		point.go#L232: 		P:     Vec2{math.Float64frombits(x), math.Float64frombits(y)},
		point.go#L265: 	return scanner.ScanPoint(Point{P: Vec2{x, y}, Valid: true})
		polygon.go#L23: 	P     []Vec2
		polygon.go#L177: 	points := make([]Vec2, pointCount)
		polygon.go#L183: 		points[i] = Vec2{math.Float64frombits(x), math.Float64frombits(y)}
		polygon.go#L205: 	points := make([]Vec2, 0)
		polygon.go#L232: 		points = append(points, Vec2{x, y})