google.golang.org/protobuf/reflect/protoreflect.Value.Float (method)

25 uses

	google.golang.org/protobuf/reflect/protoreflect (current package)
		value_union.go#L213: 		return float32(v.Float())
		value_union.go#L215: 		return float64(v.Float())
		value_union.go#L300: func (v Value) Float() float64 {

	google.golang.org/protobuf/encoding/protojson
		encode.go#L281: 		e.WriteFloat(val.Float(), 32)
		encode.go#L285: 		e.WriteFloat(val.Float(), 64)
		well_known_types.go#L500: 		if v := m.Get(fd).Float(); math.IsNaN(v) || math.IsInf(v, 0) {

	google.golang.org/protobuf/encoding/prototext
		encode.go#L230: 		e.WriteFloat(val.Float(), 32)
		encode.go#L234: 		e.WriteFloat(val.Float(), 64)

	google.golang.org/protobuf/internal/encoding/defval
		default.go#L148: 		f := v.Float()

	google.golang.org/protobuf/internal/impl
		codec_gen.go#L3856: 	b = protowire.AppendFixed32(b, math.Float32bits(float32(v.Float())))
		codec_gen.go#L3893: 		b = protowire.AppendFixed32(b, math.Float32bits(float32(v.Float())))
		codec_gen.go#L3959: 		b = protowire.AppendFixed32(b, math.Float32bits(float32(v.Float())))
		codec_gen.go#L4804: 	b = protowire.AppendFixed64(b, math.Float64bits(v.Float()))
		codec_gen.go#L4841: 		b = protowire.AppendFixed64(b, math.Float64bits(v.Float()))
		codec_gen.go#L4907: 		b = protowire.AppendFixed64(b, math.Float64bits(v.Float()))
		convert.go#L278: 	return reflect.ValueOf(float32(v.Float())).Convert(c.goType)
		convert.go#L302: 	return reflect.ValueOf(float64(v.Float())).Convert(c.goType)

	google.golang.org/protobuf/proto
		encode_gen.go#L63: 		b = protowire.AppendFixed32(b, math.Float32bits(float32(v.Float())))
		encode_gen.go#L69: 		b = protowire.AppendFixed64(b, math.Float64bits(v.Float()))
		equal.go#L131: 		fx := x.Float()
		equal.go#L132: 		fy := y.Float()

	github.com/golang/protobuf/jsonpb
		encode.go#L537: 			case math.IsInf(v.Float(), +1):
		encode.go#L540: 			case math.IsInf(v.Float(), -1):
		encode.go#L543: 			case math.IsNaN(v.Float()):

	github.com/golang/protobuf/proto
		text_encode.go#L357: 		switch vf := v.Float(); {