// Copyright 2014 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.

package http2

import 

// WriteScheduler is the interface implemented by HTTP/2 write schedulers.
// Methods are never called concurrently.
type WriteScheduler interface {
	// OpenStream opens a new stream in the write scheduler.
	// It is illegal to call this with streamID=0 or with a streamID that is
	// already open -- the call may panic.
	OpenStream(streamID uint32, options OpenStreamOptions)

	// CloseStream closes a stream in the write scheduler. Any frames queued on
	// this stream should be discarded. It is illegal to call this on a stream
	// that is not open -- the call may panic.
	CloseStream(streamID uint32)

	// AdjustStream adjusts the priority of the given stream. This may be called
	// on a stream that has not yet been opened or has been closed. Note that
	// RFC 7540 allows PRIORITY frames to be sent on streams in any state. See:
	// https://tools.ietf.org/html/rfc7540#section-5.1
	AdjustStream(streamID uint32, priority PriorityParam)

	// Push queues a frame in the scheduler. In most cases, this will not be
	// called with wr.StreamID()!=0 unless that stream is currently open. The one
	// exception is RST_STREAM frames, which may be sent on idle or closed streams.
	Push(wr FrameWriteRequest)

	// Pop dequeues the next frame to write. Returns false if no frames can
	// be written. Frames with a given wr.StreamID() are Pop'd in the same
	// order they are Push'd, except RST_STREAM frames. No frames should be
	// discarded except by CloseStream.
	Pop() (wr FrameWriteRequest, ok bool)
}

// OpenStreamOptions specifies extra options for WriteScheduler.OpenStream.
type OpenStreamOptions struct {
	// PusherID is zero if the stream was initiated by the client. Otherwise,
	// PusherID names the stream that pushed the newly opened stream.
	PusherID uint32
}

// FrameWriteRequest is a request to write a frame.
type FrameWriteRequest struct {
	// write is the interface value that does the writing, once the
	// WriteScheduler has selected this frame to write. The write
	// functions are all defined in write.go.
	write writeFramer

	// stream is the stream on which this frame will be written.
	// nil for non-stream frames like PING and SETTINGS.
	// nil for RST_STREAM streams, which use the StreamError.StreamID field instead.
	stream *stream

	// done, if non-nil, must be a buffered channel with space for
	// 1 message and is sent the return value from write (or an
	// earlier error) when the frame has been written.
	done chan error
}

// StreamID returns the id of the stream this frame will be written to.
// 0 is used for non-stream frames such as PING and SETTINGS.
func ( FrameWriteRequest) () uint32 {
	if .stream == nil {
		if ,  := .write.(StreamError);  {
			// (*serverConn).resetStream doesn't set
			// stream because it doesn't necessarily have
			// one. So special case this type of write
			// message.
			return .StreamID
		}
		return 0
	}
	return .stream.id
}

// isControl reports whether wr is a control frame for MaxQueuedControlFrames
// purposes. That includes non-stream frames and RST_STREAM frames.
func ( FrameWriteRequest) () bool {
	return .stream == nil
}

// DataSize returns the number of flow control bytes that must be consumed
// to write this entire frame. This is 0 for non-DATA frames.
func ( FrameWriteRequest) () int {
	if ,  := .write.(*writeData);  {
		return len(.p)
	}
	return 0
}

// Consume consumes min(n, available) bytes from this frame, where available
// is the number of flow control bytes available on the stream. Consume returns
// 0, 1, or 2 frames, where the integer return value gives the number of frames
// returned.
//
// If flow control prevents consuming any bytes, this returns (_, _, 0). If
// the entire frame was consumed, this returns (wr, _, 1). Otherwise, this
// returns (consumed, rest, 2), where 'consumed' contains the consumed bytes and
// 'rest' contains the remaining bytes. The consumed bytes are deducted from the
// underlying stream's flow control budget.
func ( FrameWriteRequest) ( int32) (FrameWriteRequest, FrameWriteRequest, int) {
	var  FrameWriteRequest

	// Non-DATA frames are always consumed whole.
	,  := .write.(*writeData)
	if ! || len(.p) == 0 {
		return , , 1
	}

	// Might need to split after applying limits.
	 := .stream.flow.available()
	if  <  {
		 = 
	}
	if .stream.sc.maxFrameSize <  {
		 = .stream.sc.maxFrameSize
	}
	if  <= 0 {
		return , , 0
	}
	if len(.p) > int() {
		.stream.flow.take()
		 := FrameWriteRequest{
			stream: .stream,
			write: &writeData{
				streamID: .streamID,
				p:        .p[:],
				// Even if the original had endStream set, there
				// are bytes remaining because len(wd.p) > allowed,
				// so we know endStream is false.
				endStream: false,
			},
			// Our caller is blocking on the final DATA frame, not
			// this intermediate frame, so no need to wait.
			done: nil,
		}
		 := FrameWriteRequest{
			stream: .stream,
			write: &writeData{
				streamID:  .streamID,
				p:         .p[:],
				endStream: .endStream,
			},
			done: .done,
		}
		return , , 2
	}

	// The frame is consumed whole.
	// NB: This cast cannot overflow because allowed is <= math.MaxInt32.
	.stream.flow.take(int32(len(.p)))
	return , , 1
}

// String is for debugging only.
func ( FrameWriteRequest) () string {
	var  string
	if ,  := .write.(fmt.Stringer);  {
		 = .String()
	} else {
		 = fmt.Sprintf("%T", .write)
	}
	return fmt.Sprintf("[FrameWriteRequest stream=%d, ch=%v, writer=%v]", .StreamID(), .done != nil, )
}

// replyToWriter sends err to wr.done and panics if the send must block
// This does nothing if wr.done is nil.
func ( *FrameWriteRequest) ( error) {
	if .done == nil {
		return
	}
	select {
	case .done <- :
	default:
		panic(fmt.Sprintf("unbuffered done channel passed in for type %T", .write))
	}
	.write = nil // prevent use (assume it's tainted after wr.done send)
}

// writeQueue is used by implementations of WriteScheduler.
type writeQueue struct {
	s []FrameWriteRequest
}

func ( *writeQueue) () bool { return len(.s) == 0 }

func ( *writeQueue) ( FrameWriteRequest) {
	.s = append(.s, )
}

func ( *writeQueue) () FrameWriteRequest {
	if len(.s) == 0 {
		panic("invalid use of queue")
	}
	 := .s[0]
	// TODO: less copy-happy queue.
	copy(.s, .s[1:])
	.s[len(.s)-1] = FrameWriteRequest{}
	.s = .s[:len(.s)-1]
	return 
}

// consume consumes up to n bytes from q.s[0]. If the frame is
// entirely consumed, it is removed from the queue. If the frame
// is partially consumed, the frame is kept with the consumed
// bytes removed. Returns true iff any bytes were consumed.
func ( *writeQueue) ( int32) (FrameWriteRequest, bool) {
	if len(.s) == 0 {
		return FrameWriteRequest{}, false
	}
	, ,  := .s[0].Consume()
	switch  {
	case 0:
		return FrameWriteRequest{}, false
	case 1:
		.shift()
	case 2:
		.s[0] = 
	}
	return , true
}

type writeQueuePool []*writeQueue

// put inserts an unused writeQueue into the pool.
func ( *writeQueuePool) ( *writeQueue) {
	for  := range .s {
		.s[] = FrameWriteRequest{}
	}
	.s = .s[:0]
	* = append(*, )
}

// get returns an empty writeQueue.
func ( *writeQueuePool) () *writeQueue {
	 := len(*)
	if  == 0 {
		return new(writeQueue)
	}
	 :=  - 1
	 := (*)[]
	(*)[] = nil
	* = (*)[:]
	return 
}