/*
 *
 * Copyright 2022 gRPC authors.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 */

package balancer

import 

// ConnectivityStateEvaluator takes the connectivity states of multiple SubConns
// and returns one aggregated connectivity state.
//
// It's not thread safe.
type ConnectivityStateEvaluator struct {
	numReady            uint64 // Number of addrConns in ready state.
	numConnecting       uint64 // Number of addrConns in connecting state.
	numTransientFailure uint64 // Number of addrConns in transient failure state.
	numIdle             uint64 // Number of addrConns in idle state.
}

// RecordTransition records state change happening in subConn and based on that
// it evaluates what aggregated state should be.
//
//   - If at least one SubConn in Ready, the aggregated state is Ready;
//   - Else if at least one SubConn in Connecting, the aggregated state is Connecting;
//   - Else if at least one SubConn is Idle, the aggregated state is Idle;
//   - Else if at least one SubConn is TransientFailure (or there are no SubConns), the aggregated state is Transient Failure.
//
// Shutdown is not considered.
func ( *ConnectivityStateEvaluator) (,  connectivity.State) connectivity.State {
	// Update counters.
	for ,  := range []connectivity.State{, } {
		 := 2*uint64() - 1 // -1 for oldState and +1 for new.
		switch  {
		case connectivity.Ready:
			.numReady += 
		case connectivity.Connecting:
			.numConnecting += 
		case connectivity.TransientFailure:
			.numTransientFailure += 
		case connectivity.Idle:
			.numIdle += 
		}
	}
	return .CurrentState()
}

// CurrentState returns the current aggregate conn state by evaluating the counters
func ( *ConnectivityStateEvaluator) () connectivity.State {
	// Evaluate.
	if .numReady > 0 {
		return connectivity.Ready
	}
	if .numConnecting > 0 {
		return connectivity.Connecting
	}
	if .numIdle > 0 {
		return connectivity.Idle
	}
	return connectivity.TransientFailure
}