Source File
buffers.go
Belonging Package
google.golang.org/grpc/mem
/*
*
* Copyright 2024 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
// Package mem provides utilities that facilitate memory reuse in byte slices
// that are used as buffers.
//
// # Experimental
//
// Notice: All APIs in this package are EXPERIMENTAL and may be changed or
// removed in a later release.
package mem
import (
)
// A Buffer represents a reference counted piece of data (in bytes) that can be
// acquired by a call to NewBuffer() or Copy(). A reference to a Buffer may be
// released by calling Free(), which invokes the free function given at creation
// only after all references are released.
//
// Note that a Buffer is not safe for concurrent access and instead each
// goroutine should use its own reference to the data, which can be acquired via
// a call to Ref().
//
// Attempts to access the underlying data after releasing the reference to the
// Buffer will panic.
type Buffer interface {
// ReadOnlyData returns the underlying byte slice. Note that it is undefined
// behavior to modify the contents of this slice in any way.
ReadOnlyData() []byte
// Ref increases the reference counter for this Buffer.
Ref()
// Free decrements this Buffer's reference counter and frees the underlying
// byte slice if the counter reaches 0 as a result of this call.
Free()
// Len returns the Buffer's size.
Len() int
split(n int) (left, right Buffer)
read(buf []byte) (int, Buffer)
}
var (
bufferPoolingThreshold = 1 << 10
bufferObjectPool = sync.Pool{New: func() any { return new(buffer) }}
refObjectPool = sync.Pool{New: func() any { return new(atomic.Int32) }}
)
// IsBelowBufferPoolingThreshold returns true if the given size is less than or
// equal to the threshold for buffer pooling. This is used to determine whether
// to pool buffers or allocate them directly.
func ( int) bool {
return <= bufferPoolingThreshold
}
type buffer struct {
origData *[]byte
data []byte
refs *atomic.Int32
pool BufferPool
}
func () *buffer {
return bufferObjectPool.Get().(*buffer)
}
// NewBuffer creates a new Buffer from the given data, initializing the reference
// counter to 1. The data will then be returned to the given pool when all
// references to the returned Buffer are released. As a special case to avoid
// additional allocations, if the given buffer pool is nil, the returned buffer
// will be a "no-op" Buffer where invoking Buffer.Free() does nothing and the
// underlying data is never freed.
//
// Note that the backing array of the given data is not copied.
func ( *[]byte, BufferPool) Buffer {
// Use the buffer's capacity instead of the length, otherwise buffers may
// not be reused under certain conditions. For example, if a large buffer
// is acquired from the pool, but fewer bytes than the buffering threshold
// are written to it, the buffer will not be returned to the pool.
if == nil || IsBelowBufferPoolingThreshold(cap(*)) {
return (SliceBuffer)(*)
}
:= newBuffer()
.origData =
.data = *
.pool =
.refs = refObjectPool.Get().(*atomic.Int32)
.refs.Add(1)
return
}
// Copy creates a new Buffer from the given data, initializing the reference
// counter to 1.
//
// It acquires a []byte from the given pool and copies over the backing array
// of the given data. The []byte acquired from the pool is returned to the
// pool when all references to the returned Buffer are released.
func ( []byte, BufferPool) Buffer {
if IsBelowBufferPoolingThreshold(len()) {
:= make(SliceBuffer, len())
copy(, )
return
}
:= .Get(len())
copy(*, )
return NewBuffer(, )
}
func ( *buffer) () []byte {
if .refs == nil {
panic("Cannot read freed buffer")
}
return .data
}
func ( *buffer) () {
if .refs == nil {
panic("Cannot ref freed buffer")
}
.refs.Add(1)
}
func ( *buffer) () {
if .refs == nil {
panic("Cannot free freed buffer")
}
:= .refs.Add(-1)
switch {
case > 0:
return
case == 0:
if .pool != nil {
.pool.Put(.origData)
}
refObjectPool.Put(.refs)
.origData = nil
.data = nil
.refs = nil
.pool = nil
bufferObjectPool.Put()
default:
panic("Cannot free freed buffer")
}
}
func ( *buffer) () int {
return len(.ReadOnlyData())
}
func ( *buffer) ( int) (Buffer, Buffer) {
if .refs == nil {
panic("Cannot split freed buffer")
}
.refs.Add(1)
:= newBuffer()
.origData = .origData
.data = .data[:]
.refs = .refs
.pool = .pool
.data = .data[:]
return ,
}
func ( *buffer) ( []byte) (int, Buffer) {
if .refs == nil {
panic("Cannot read freed buffer")
}
:= copy(, .data)
if == len(.data) {
.Free()
return , nil
}
.data = .data[:]
return ,
}
func ( *buffer) () string {
return fmt.Sprintf("mem.Buffer(%p, data: %p, length: %d)", , .ReadOnlyData(), len(.ReadOnlyData()))
}
// ReadUnsafe reads bytes from the given Buffer into the provided slice.
// It does not perform safety checks.
func ( []byte, Buffer) (int, Buffer) {
return .read()
}
// SplitUnsafe modifies the receiver to point to the first n bytes while it
// returns a new reference to the remaining bytes. The returned Buffer
// functions just like a normal reference acquired using Ref().
func ( Buffer, int) (, Buffer) {
return .split()
}
type emptyBuffer struct{}
func ( emptyBuffer) () []byte {
return nil
}
func ( emptyBuffer) () {}
func ( emptyBuffer) () {}
func ( emptyBuffer) () int {
return 0
}
func ( emptyBuffer) (int) (, Buffer) {
return ,
}
func ( emptyBuffer) ([]byte) (int, Buffer) {
return 0,
}
// SliceBuffer is a Buffer implementation that wraps a byte slice. It provides
// methods for reading, splitting, and managing the byte slice.
type SliceBuffer []byte
// ReadOnlyData returns the byte slice.
func ( SliceBuffer) () []byte { return }
// Ref is a noop implementation of Ref.
func ( SliceBuffer) () {}
// Free is a noop implementation of Free.
func ( SliceBuffer) () {}
// Len is a noop implementation of Len.
func ( SliceBuffer) () int { return len() }
func ( SliceBuffer) ( int) (, Buffer) {
return [:], [:]
}
func ( SliceBuffer) ( []byte) (int, Buffer) {
:= copy(, )
if == len() {
return , nil
}
return , [:]
}
The pages are generated with Golds v0.7.6. (GOOS=linux GOARCH=amd64)