Source File
buffer_slice.go
Belonging Package
google.golang.org/grpc/mem
/*
*
* Copyright 2024 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package mem
import (
)
const (
// 32 KiB is what io.Copy uses.
readAllBufSize = 32 * 1024
)
// BufferSlice offers a means to represent data that spans one or more Buffer
// instances. A BufferSlice is meant to be immutable after creation, and methods
// like Ref create and return copies of the slice. This is why all methods have
// value receivers rather than pointer receivers.
//
// Note that any of the methods that read the underlying buffers such as Ref,
// Len or CopyTo etc., will panic if any underlying buffers have already been
// freed. It is recommended to not directly interact with any of the underlying
// buffers directly, rather such interactions should be mediated through the
// various methods on this type.
//
// By convention, any APIs that return (mem.BufferSlice, error) should reduce
// the burden on the caller by never returning a mem.BufferSlice that needs to
// be freed if the error is non-nil, unless explicitly stated.
type BufferSlice []Buffer
// Len returns the sum of the length of all the Buffers in this slice.
//
// # Warning
//
// Invoking the built-in len on a BufferSlice will return the number of buffers
// in the slice, and *not* the value returned by this function.
func ( BufferSlice) () int {
var int
for , := range {
+= .Len()
}
return
}
// Ref invokes Ref on each buffer in the slice.
func ( BufferSlice) () {
for , := range {
.Ref()
}
}
// Free invokes Buffer.Free() on each Buffer in the slice.
func ( BufferSlice) () {
for , := range {
.Free()
}
}
// CopyTo copies each of the underlying Buffer's data into the given buffer,
// returning the number of bytes copied. Has the same semantics as the copy
// builtin in that it will copy as many bytes as it can, stopping when either dst
// is full or s runs out of data, returning the minimum of s.Len() and len(dst).
func ( BufferSlice) ( []byte) int {
:= 0
for , := range {
+= copy([:], .ReadOnlyData())
}
return
}
// Materialize concatenates all the underlying Buffer's data into a single
// contiguous buffer using CopyTo.
func ( BufferSlice) () []byte {
:= .Len()
if == 0 {
return nil
}
:= make([]byte, )
.CopyTo()
return
}
// MaterializeToBuffer functions like Materialize except that it writes the data
// to a single Buffer pulled from the given BufferPool.
//
// As a special case, if the input BufferSlice only actually has one Buffer, this
// function simply increases the refcount before returning said Buffer. Freeing this
// buffer won't release it until the BufferSlice is itself released.
func ( BufferSlice) ( BufferPool) Buffer {
if len() == 1 {
[0].Ref()
return [0]
}
:= .Len()
if == 0 {
return emptyBuffer{}
}
:= .Get()
.CopyTo(*)
return NewBuffer(, )
}
// Reader returns a new Reader for the input slice after taking references to
// each underlying buffer.
func ( BufferSlice) () Reader {
.Ref()
return &sliceReader{
data: ,
len: .Len(),
}
}
// Reader exposes a BufferSlice's data as an io.Reader, allowing it to interface
// with other parts systems. It also provides an additional convenience method
// Remaining(), which returns the number of unread bytes remaining in the slice.
// Buffers will be freed as they are read.
type Reader interface {
io.Reader
io.ByteReader
// Close frees the underlying BufferSlice and never returns an error. Subsequent
// calls to Read will return (0, io.EOF).
Close() error
// Remaining returns the number of unread bytes remaining in the slice.
Remaining() int
// Reset frees the currently held buffer slice and starts reading from the
// provided slice. This allows reusing the reader object.
Reset(s BufferSlice)
}
type sliceReader struct {
data BufferSlice
len int
// The index into data[0].ReadOnlyData().
bufferIdx int
}
func ( *sliceReader) () int {
return .len
}
func ( *sliceReader) ( BufferSlice) {
.data.Free()
.Ref()
.data =
.len = .Len()
.bufferIdx = 0
}
func ( *sliceReader) () error {
.data.Free()
.data = nil
.len = 0
return nil
}
func ( *sliceReader) () bool {
if len(.data) == 0 || .bufferIdx != len(.data[0].ReadOnlyData()) {
return false
}
.data[0].Free()
.data = .data[1:]
.bufferIdx = 0
return true
}
func ( *sliceReader) ( []byte) ( int, error) {
if .len == 0 {
return 0, io.EOF
}
for len() != 0 && .len != 0 {
// Copy as much as possible from the first Buffer in the slice into the
// given byte slice.
:= .data[0].ReadOnlyData()
:= copy(, [.bufferIdx:])
.len -= // Reduce len by the number of bytes copied.
.bufferIdx += // Increment the buffer index.
+= // Increment the total number of bytes read.
= [:] // Shrink the given byte slice.
// If we have copied all the data from the first Buffer, free it and advance to
// the next in the slice.
.freeFirstBufferIfEmpty()
}
return , nil
}
func ( *sliceReader) () (byte, error) {
if .len == 0 {
return 0, io.EOF
}
// There may be any number of empty buffers in the slice, clear them all until a
// non-empty buffer is reached. This is guaranteed to exit since r.len is not 0.
for .freeFirstBufferIfEmpty() {
}
:= .data[0].ReadOnlyData()[.bufferIdx]
.len--
.bufferIdx++
// Free the first buffer in the slice if the last byte was read
.freeFirstBufferIfEmpty()
return , nil
}
var _ io.Writer = (*writer)(nil)
type writer struct {
buffers *BufferSlice
pool BufferPool
}
func ( *writer) ( []byte) ( int, error) {
:= Copy(, .pool)
*.buffers = append(*.buffers, )
return .Len(), nil
}
// NewWriter wraps the given BufferSlice and BufferPool to implement the
// io.Writer interface. Every call to Write copies the contents of the given
// buffer into a new Buffer pulled from the given pool and the Buffer is
// added to the given BufferSlice.
func ( *BufferSlice, BufferPool) io.Writer {
return &writer{buffers: , pool: }
}
// ReadAll reads from r until an error or EOF and returns the data it read.
// A successful call returns err == nil, not err == EOF. Because ReadAll is
// defined to read from src until EOF, it does not treat an EOF from Read
// as an error to be reported.
//
// Important: A failed call returns a non-nil error and may also return
// partially read buffers. It is the responsibility of the caller to free the
// BufferSlice returned, or its memory will not be reused.
func ( io.Reader, BufferPool) (BufferSlice, error) {
var BufferSlice
if , := .(io.WriterTo); {
// This is more optimal since wt knows the size of chunks it wants to
// write and, hence, we can allocate buffers of an optimal size to fit
// them. E.g. might be a single big chunk, and we wouldn't chop it
// into pieces.
:= NewWriter(&, )
, := .WriteTo()
return ,
}
:
for {
:= .Get(readAllBufSize)
// We asked for 32KiB but may have been given a bigger buffer.
// Use all of it if that's the case.
* = (*)[:cap(*)]
:= 0
for {
, := .Read((*)[:])
+=
if != nil {
if == 0 {
// Nothing in this buf, put it back
.Put()
} else {
* = (*)[:]
= append(, NewBuffer(, ))
}
if == io.EOF {
= nil
}
return ,
}
if len(*) == {
= append(, NewBuffer(, ))
continue
}
}
}
}
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